Near the end some of the townsfolk are taken prisoner, but you won’t care. A few nobodies offer random magical weapons, or pets, for gold that is part of a dysfunctional currency system. A couple of bland characters give you quests.
Many quests, especially in the second and third acts, just follow on from each other automatically as though the game was afraid of sending players back to town.Įach of the three acts has a main town, but none of them have much personality. However the story is not interesting, and the most memorable quest was rescuing pet alpacas taken prisoner by skittering bugs. The players’ job is to follow the sisters, across three acts, and stop Mother. One daughter has command of the goblins in the forest, another controls the insects in burrows deep in the swamps, and the last one is searching for the gateway entrance hidden in the mountains. Her three subservient daughters are helping. Set 100 years after the events of the last game, an entity named Mother is searching for a Void ember and a magical gateway. The story link between Torchlight 3 and its forebears is tenuous.
There is a swamp of action RPGs out there, so how does Torchlight 3 compare?